Everything I do tries to do the same thing, which is to express things that are hard to express, hidden things.
Real shapes and real patterns are things you would observe in nature, like the marks on the back of a cobra's hood or the markings on a fish or a lizard. Imaginary shapes are just that, symbols that come to a person in dreams or reveries and are charged with meaning.
When I started formulating the first Frank comic, I knew I wanted it to be something that was beyond time and specific place. I felt that having the characters speak would tie it to 20th-century America, because that would be the idiom of the language they would use, the language I use.
When I was a kid, I used to see apparitions and have hallucinations, and my entire perception of the world was badly disoriented. And I had kind of a chaotic childhood because of that. I've really hung onto it, though. Because I actually like those feelings.
In a long story like 'Weathercraft,' it becomes kind of convoluted. It can become perhaps difficult to remember what led up to whatever point you're at. I worried a little bit about people being able to keep the shape of the story in their heads while they were reading it, and not wonder how they got wherever they were.