Every company needs to have a skunkworks, to try things that have a high probability of failing. You try to minimize failure, but at the same time, if you're not willing to try things that are inherently risky, you're not going to make progress.
I want to fix education in the world. As soon as I work on that, I am going to work on world hunger and then world peace.
These days when you say 'videogame', people think of immersive games that take over your life and require three thumbs to control. My goal is to create games that almost retreat into the background. I'm interested in bringing them back to their role as a social facilitator, the way party games help people to interact.
My sweet spot is figuring out how to make a product that people love and how to refine it to make them love it more. All the rest is business noise.
I think 'Something Ventured' is a nice piece because it celebrates venture capital in a unique and powerful way.
I'm the only one who was predicting the Nintendo Wii would beat Sony's PlayStation 3.