Actually I think Art lies in both directions - the broad strokes, big picture but on the other hand the minute examination of the apparently mundane. Seeing the whole world in a grain of sand, that kind of thing.
We do learn a thing or two from art. It may not be the one-to-one instruction of a moral lesson or the rote learning of a grammatical rule or mathematical concept. But the habits of mind art cultivates are important.
The wonders of the Grand Canyon cannot be adequately represented in symbols of speech, nor by speech itself. The resources of the graphic art are taxed beyond their powers in attempting to portray its features. Language and illustration combined must fail.
I have a grandson who's both really interested in art and all things mechanical, so I think he'll get a huge kick out of 'Apollo 13' someday. And I think my granddaughters will enjoy 'Splash.'
Two of my grandfathers had been artists, lifelong oil painters, so I was exposed to art very young. I've always been interested in it, although I never pursued it as a career or even as an avocation.
Bond is actually my dream role. Only because it was the film I watched with my grandfathers and father from a very young age, and it would be the only way that I could actually repay them with my art form for what they've done for me.
Often the art in New York is related to the buildings, to grandiose things.
Art and mass entertainment and propaganda, they can all be plotted on the same graph, but there is a difference.
My art teacher told me I'd be suited to graphic design, but I just couldn't, because it was what my dad had done.
Many people think that being a graphic designer means going to an expensive art school and buying expensive software that will cost you thousands of dollars. This is so far from the truth. There are hundreds of online education centers that offer top-notch graphic design training.
When I was very, very young, seven years old, I heard there was school where you could go to learn to draw. That was my absolute driven passion, to become an artist or a painter. So the romantic realist in me, I studied to be a graphic design artist and an art teacher.
In prose, you have a lot more room for digression, for very meaty kinds of dialogues. In graphic novels, you're writing haiku-length dialogue. Your job is to be efficient, to get out of the way of the art.
There are still some people out there who believe comic books are nothing more than, well, comic books. But the true cognoscenti know graphic novels are - at their best - an amazing blend of art literature and the theater of the mind.
In many respects, theater is still grappling with problems of reality and representation that the visual art movement realized were unimportant many years ago.
There should always be something gratuitous about art, just as there seems to be, according to the new-wave cosmologists, something gratuitous about the universe.
There should really not be anything gratuitous in a work of art. Sometimes what seems as if it's gratuitous may be a passage in which a character is being characterized so that the reader comes to know him or her better.
We are providing a platform to creators who are expressing their emotions; they are expressing what they are feeling - fears, joys, terror. That's what art is about, and we don't want to censor it, but neither would we permit violence which feels gratuitous or glorified to be on our platform.
The big pay-off was to work as an artist and gain some shred of respect from your friends, who were also artists. But there was never any notion that you could make a living out of art. On the rare occasions you had a gallery show, and sold a little work, well, that was just gravy.
No great art has ever been made without the artist having known danger.
The great art of life is sensation, to feel that we exist, even in pain.