American writers reduce the length of time devoted to exposition and character development.
A dinosaur out of context is like a character without a story. Worse than that, the character suffers from amnesia.
The conflation of the simple in style with the morally prescriptive in character, and the complex in style with the amoral or anarchic in character, seems to me one of the most persistently fallacious beliefs held by English students.
Often, writer's block will occur when I don't understand a character or his/her motivations. So I will make notes analysing characters.
My inspirations were 'Macho Man' Randy Savage and Andre the Giant. It was easy to understand their character.
Let's call a spade a spade: when people look at me, they say, 'Oh, she's the androgynous one.' I'll tell you what type of character I would never be offered out there: The femme fatale. Or the white-trash, heterosexual hillbilly.
As a kid, I wanted to be a musician but also aspired to be Andy Griffith's lawyer character, Ben Matlock.
Andy was a character, and the two of us did have some things in common. We appreciated funny things, didn't like serious things.
What I've been able to do with my character, Madea, and the other characters, with the jokes, is use it as an anesthetic to get to the heart and soul of real issues. And what I've found on stage over the years is that, while making people laugh, I can drop in pearls of wisdom.
Today the arts exist in isolation, from which they can be rescued only through the conscious, cooperative effort of all craftsmen. Architects, painters, and sculptors must recognize anew and learn to grasp the composite character of a building both as an entity and in its separate parts.
Reputation is what men and women think of us; character is what God and angels know of us.
In violent streets and broken homes, the cry of anguished souls is not for more laws but for more conscience and character.
I am myself for a living. I don't animate a character.
Because Naughty Dog relies on their facial team to hand animate the faces of each game character and they do such a remarkable job, I think you can be more realistic with your acting. It gives the story and what's happening to you the feeling that it's a game.
It's a different way of getting across an emotion. You're trying to get it across to the animator because the animator is inspired by the voicetrack in terms of how to animate the character.
It's all about being comfortable, being easy and having you be able to wear something and not having it wear you. It's classic. Every time I've tried to be bold and crazy, I feel like a Japanese animated cartoon character.
There is something I feel when I animate something; you can never really understand the character you're animating unless you've had the opportunity to turn it around. Once you've done that, you know it is a three-dimensional object.
It's interesting when you're trying to create a character in animation. It's really a communal effort.
'In-between' is sort of - an animator does the key poses. He'll do extremes, you know, like a character reaching out for a glass of water and then another one of him drinking. And the in-betweener has to do all the drawings that goes between those two. You know it could be 12, 23 whatever in-betweens.
Those whose character is mean and vicious will rouse others to animosity against them.