I've always been such a fan of Habitat for Humanity and the work that they do.
It feels like my hard work has paid off, but at the same time, I still have the impostor, you know, syndrome. I still feel like I'm going to wake up, and everybody's going to see me for the hack I am.
I got to work with Gene Hackman for six weeks, side by side, 12 hours a day.
I try to write like the writers I admire - I rip them off in form. It comes from George Strait and Merle Haggard records, and country music in general is really good at that, the twisted phrase... So I'm always looking for that angle in my own work.
The Bowery was a place that would let us do original songs - not just covers - but we would have to work for tips, so we learned how to work an audience. In order to keep our jobs, we had to keep people happy, so that meant playing the latest Lynyrd Skynyrd and ZZ Top or Merle Haggard.
The last Hague Conference has in the meantime expressed its opinion that a body should be established which could prepare for the work involved more effectively than has hitherto proved possible.
I'm very lucky because my eyes work with almost any hair color. Thanks for the genetics, parents.
I used to be pretty hard on myself, like, if I didn't like a haircut I did on someone, I would think about it a lot and second-guess myself. But after therapy and a lot of work, I know how to dust myself off a lot faster, and those things don't knock me down as much as they used to.
Aside from birthing me my first grey hairs and keeping me up at night more times than I'd like to count, 'The Subtle Art' taught me a lot about the nature of work. And a lot of that had to do with how my perception of the work itself evolved over the course of writing the book.
I've tried many other hairstyles, but it just doesn't work.
Haiti should remind us all that there is an immediate need to invest in and promote long-term development projects that are sustainable, scalable, and proven to work.
I used to work at HAL, where I made 'Kirby' and 'Smash Bros.' After that, I became an independent designer, but I didn't have my own team.
If I don't work very often, it's because what I read is written for formidable actresses, but actresses who make a habit of playing with their cup half full.
I work out two, two and a half hours a day.
I work out two, two and a half hours a day. For 'Immortals,' it was body-weight stuff: crunches, pullups, and martial arts-based cardio.
It's fun working on the set... I usually work about 10 and a half hours a day, and I also study about five of those hours. It can be tiring, but it's fun!
I don't have a fixed fitness regime, as everything depends on my work schedule and my fitness instructor. But I make sure that I work out 365 days a year for at least one and a half hours, no matter what.
I missed being considered an athlete and having that competitive drive, and missed having something to work for every day. I'd taken two and a half years away from the sport and was out of shape. I wanted to get back to where I was in 2008.
There are several cool cross-overs between 'Blue Shift,' 'Opposing Force' and 'Half-Life.' The plots are all designed to work nicely with themselves and the observant player will catch many cross-references.
Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the course of several levels and objectives in order to overcome the hazards of the plot.