Because I wanted to have a place that I could create everything that I that I never had as a child. So, you see rides. You see animals. There's a movie theater.
Most of the time one is discouraged by the work, but now and again by some grace something stands out and invites you to work on it, to elaborate it or animate it in some way. It's a mysterious process.
I used to animate. I started in animation, and you'd end every day with at least one substantive contribution.
An actor finds things in the moment with a director and other actors that you don't have time to hand-draw or animate with a computer.
I think it is really important to not only take advantage of these tools that you have at your disposal but also to really take the time to develop ideas within yourself and think about what you want to animate, and then you can use these tools to create what you want to create.
Because Naughty Dog relies on their facial team to hand animate the faces of each game character and they do such a remarkable job, I think you can be more realistic with your acting. It gives the story and what's happening to you the feeling that it's a game.
It's a different way of getting across an emotion. You're trying to get it across to the animator because the animator is inspired by the voicetrack in terms of how to animate the character.
The worst thing you can do is animate something and then throw it out because it doesn't work story-wise.
It's all about being comfortable, being easy and having you be able to wear something and not having it wear you. It's classic. Every time I've tried to be bold and crazy, I feel like a Japanese animated cartoon character.
When you do a voice in an animated film, you don't see the finished product at all. You're not animating. You're not doing the voice on the finished product. You're doing the voice long before.
I remember when I first came around, the computer-generated stuff was pretty wicked. I was like, 'Wow!' but I feel like then for the longest time, we saw so much of it, after a while, you might as well just be watching an animated movie.
I was an only child. I needed an alternative to family life - to real life, you could almost say - and cartoons, pictures in a book, the animated movies, seemed to provide it.
I have always appreciated designers who dare to reinterpret fabrics and proportions, so I follow the Japanese and Belgian designers. The pieces are so animated. When they lie still, they are one thing, but once you stand them up or wear them, they become something else.
I know there's been a lot that's been said about animated voice work, as though it's 'you can do this in your jeans and there's no camera and no pressure there. It's no big deal. It's easy.' The truth is, it's really a great test: how deep is your ability is to access your imagination?
When you think about it, 'Avatar' is almost completely an animated movie.
The animated bug has bitten pop culture. It makes me feel happy and free. When you don't act seriously, you can make up your own rules.
When you do an animated movie - at least the ones that I've been a part of - you never see any of the other actors. It's all done separately with headphones in a voice booth.
Seeing clients as people with goals and desires helps you to understand their perspective, animating their existence beyond a line item in a sales pipeline report.
If you're drawing humans, it can be detrimental to be too naturalistic, which is like animating little corpses.
To people who traditionally charge $10,000 for a 3D animating app, we say you should be free-to-play and generate a revenue stream. Think of a 3D modeling package almost like an RPG.